I'm having various issues with the body represenation enabled with VRTK 4, it appears to generate some juddering. One of the issues this creates is that the LeftSelectContainer and RightSelectContainer from PointerTeleportonSelect are repeatedly being enabled/disabled when lower than the headset itself. This appears to occur on the test scene with body representation enabled.
I'm a complete beginner here and can't seem to determine why this is happening. Could anyone explain how I can stop this from occurring and what is happening? I can see that disabling the CapsuleCollider from the Rigidbody that is part of the body representation stops the juddering but I'm not sure why. Possibly it is constantly colliding with the floor which is disabling the Left/RightSelectContainer?