The purpose is to prevent the user from looking through walls.
I'm aware of the
CollisionFader helper which overlays a black screen when the user's head collides with something. However, I've found that user's might be confused by this so I want to implement pushing the user's head back or stopping any more forward movement into the object that they collided with.
Not sure what controls the player's head transform or how to approach this really. I tried to modify the
HeadsetAlias transform, but that didn't seem to do anything. Does any one have any tips on how to implement this?