Hello I am attempting to use the puppetmaster ragdoll with VRTK. It looks like the colliders are interacting and causing my PlayerCharacterto fly up in the air. I have placed all the colliders in my character in the "Ignore collisions with" section in VRTK_Body Physics. The Ignore Collisions with doesn't seem to work. I have also
I would like to use my PlayerCharacter Colliders and not the VRTK Colliders.
I have tried everything I can think of to get he character into VRTK but nothing seems t work.
I had this worked out a while ago but forgot what I had to do.