I tried applying the psuedobody to my Oculus camera rig to stop me from colliding with walls and furniture in my scene. The artwork prefabs I'm using already have colliders and rigid bodies. Somehow, I'm still able to walk through things. But worse, I now slide right down the stairs at the sloped angle.
I figure it's most efficient for me to set teleport areas specifically rather than rely on colliders and rigid bodies BUT I've been searching for the answer to get up the stairs without sliding down. I'm now reaching out because I'm quite stuck and haven't found the answer yet through all my searching.
Any ideas apprectiated. Have a good evening/day.