Hi all, I'm trying to setup a snap dropzone simulating a belt, so the player can keep things there. I have body presence configured and seems to be working fine. But when I try to place the snapzone close to the player, it collides with the body and all sorts of weird things happen. And the object never gets snapped. If I put the snap zone far from the body it works fine.
I've also tried to put the snap zone and the object in the ignore collider array on the body presence object, but nothing changed.
Any ideas on how to achieve that? Maybe a best practices someone is using?
Super thanks!