Hi, my game uses fast-paced distance grabbing, like Robo Recall did. What's a good way to implement this? When i try Follow Rigidbody & Precision Point, using a large cone collider on your hand, the object just attaches to your hand but stays far away. I want it to smoothly animate into your hand, maintaining orientation. This likely needs a raycast to the object to get the right point on its surface, and then use that to set the position of the collision point. I'm just not sure how to do that with VRTK v4 components. Thanks for any help!