I want to trigger an event when the player uses a DestinationPoint.
The DestinationPoint class events don't seem to have an event for this and the DestinationMarker events fire when you highlight the destination with your teleport raycast. I want an event that fires when the player successfully teleports to a DestinationPoint. This seems like a very basic event so I assume I am missing something. Obviously I can use a simple collision check against the player to do this but I imagine there is a VRTK base implementation that I am missing.