I'd like to create a follower that will follow the individual bone transforms on skeletons provided by different SDKs. e.g. Take the hand poses from SteamVR_Behaviour_Skeleton and follow them from tracked hand alias / the real hand object not tied to a single SDK.
However I'm not clear on how to build this as there are 22+ objects to follow. And the ObjectFollowers on the built-in tracked aliases don't even have references to the SDK objects. Those are bundled up into code. So the stuff I need to customize and configure are in code; but the internals are in Unity objects.