Hey Guys - I'm really trying to get my head around how the DestinationPoint prefabs in v4 work and am looking for some help. I can use them 'as is', i.e. get the pointer snapping and teleport working correctly, but I need some of them to enforce a rotation and some to employ a positional offset (like the one in front of the barn in the Farm scene) but have not had any luck (yet).
Firstly, how do I enforce destination rotation for some points but not others and without forcing rotation for every other teleport at the same time? I have tried checking 'Apply Destination Rotation' in the Teleporter prefab and on the DestinationPoint where I need a specific rotation but while this worked for that one point, it also affected the rotation for normal teleporting (not to snap points) - what am I missing here do you think?
Secondly, I just cannot work out how the position override works for DestinationPoints. Simply moving the LocationDestinationOverride within the DestinationPoint doesn't seem to have any effect and I am really struggling to understand where to go from here 😅- any nice souls fancy helping me out? Pretty please ;-)