I have a litte Testproject using VRTK + Unity 2019.2.6 + Oculus Rift S where i can grab some models - nothing fancy. When playing it in the Editor the controller movements ( i've attached a simple cube to each left / right hand anchor ) are very smooth also when i got garbbed objects "in my hands".
But when i build & run the game ( WIN 64 ) - the movement of the controllers & grabbed objects is very choppy/laggy.
Is this common or do i have to change some settings to solve this? the controller latency feature is checked.
Same issue when building the VRTK Interaction Example Scene.