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Directional joint drive being locked to one axis
Error with "SDK_OculusController.cs"
Controller issues while getting a project
Camara elevation by grabbed object
How is the gun's fire action triggered in the Farm example?
I don't want to fall interactable.primary.Grab.secondary.swap object
VRTK and Local Multiplayer
Snap position/rotation on directional/rotational drives
Pointer without activation
newby wanna climb
DirectionalJointDrive prefab starting position
Best way to persist player VRTK Rig?
Hands and Controllers not following teleport
Controller Movement in UnityBuild very choppy/laggy - in Editor very smooth ?!?
Somebody Help me, I have 2 questions.
Quest Hand tracking
Autograbbing and ungrabbing
Haptic feedback Oculus Quest
Inventory Using Snap Drop Zones Causing Weird issues
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